﻿#region Includes
using System;
using System.Runtime.InteropServices;
#endregion

namespace GingerGL.Drawing.BSP
{
    //------------------------------------------------------------//
    /// <summary>
    /// VIS data table
    /// </summary>
    [StructLayout(LayoutKind.Sequential, Pack = 1, CharSet = CharSet.Ansi)]
    public struct BSPVisibilityData
    {
        //--------------------------------------------------------//
        #region Variables
        public Int32 NumClusters;
        public Int32 BytesPerCluster;
        #endregion
        //--------------------------------------------------------//
    }
    //------------------------------------------------------------//
}
